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The 13th Street Crew is a three to seven player game of criminal strategy.  You and your fellow players are low-ranking members of a large criminal organization headed by the Old Don that for all intents and purposes runs this fair city.  You and your fellow crew members occupy the lowest rung in the organization.  Most of you are ambitious and eager to prove you deserve to advance.  One of you … may have decided to instead work against the organization.

 

Over the course of the game, you and your fellow crew members will work to complete various jobs for the organization with the goal of proving you are good earners.  To do this, you will often need to work with the other members of your crew.  However, be warned – one of you might be a police informant, and none of you can be trusted!

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Object of the Game:

The 13th Street Crew is a semi-cooperative social deduction game.  In order to win the game, you will have to work with the other members of the crew.  However, since you are all criminals, you can't necessarily be trusted.  Worse, one of the crew may be a police informant!  

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For a loyal crew members, the object of the game is to prove you are a good earner by earning $15,000 (in non-sequential unmarked bills) for the organization.  The first of the crew to earn $15k or more wins the game.  If more than one player passes the $15k mark at the same time, they share in the win.

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In addition, one of the crew may be a police informant.  A player that is secretly an informant can win in two ways: (1) the informant wins if five (5) jobs fail as a result of police action; and (2) the informant can win on his or her own by passing the $15k mark (in other words, the informant cannot share in a win).

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If there is no police informant in the game, everyone loses if five (5) jobs undertaken by the crew are disrupted by police action.

 

Components:

Rulebook

Hidden Identity Cards (9) (showing either a Loyal Crew Member or the Informant!)

Police Action Cards (45) (showing either Police Presence or All Clear)

Resource Cards (48) (including Political Capital cards, Intelligence cards, Family Favor cards, and Hardware cards)

Job Cards (48) (including Solo Jobs, Small Jobs that need at least 2 crew members and Big Jobs that need at least 3)

Poker Chips (42) 

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